They also never lived in tipis such as the plain Indigenous groups, they historically lived in skillfully structured houses made of mud & clay with roofs of brush river cane also traditional homes made from logs, tree branches, etc. The ᎠᏂᏴᏫᏯ did not rely on hunting as they protected mother earth & had a great connection with all animals. The ᎠᏂᏴᏫᏯ were excellent natural agricultures who grew Beans, Corn, &, Squash ( which is known as the 3 sisters ) they also grew berries, nuts, sweet potatoes, melons, plums etc & used many of these & herbs for medicine. Many people have the ability to see & communicate with spirits as well have dreams & visions of past & future which are true, also abilities to heal people & animals.
The ᎠᏂᏴᏫᏯ have a great connection with the creator ( Unelanvhi ) as her children & keepers of ( Elohi ) mother earth, plus the spiritual world & have great knowledge of the universe which they traditionally live by a 13 moon cycle which keep track of farming, weather, child birth etc & also believed that the dog star is where our souls come and go. ( bird, deer, long hair, paint, potato, wild cat, & wolf ) which played many rolls in their society. Traditionally a matriarchy system the ᎠᏂᏴᏫᏯ were comprised of 7 clans ( principally Georgia, North Carolina, South Carolina, & East Tennessee ) (Aniyunwiya ( which means The Principal people ) ᎠᏂᏴᏫᏯĬommonly referred as The Cherokee by European invaders )Īre a Spiritual Indigenous people historically settled in the Southeastern United States known as the ( Southeastern Woodlands ) The period lasted roughly 3.4 million yearsĪnd ended between 8700 BCE and 2000 BCE with the advent of
Stone was widely used to make implements with an edge, a point, orĪ percussion surface. The Stone Age was a broad prehistoric period during which The Stone Age is also divided into three different Traveled here from "the rising sun" before the time of the stoneĪge man” just in case people still suggest this was the lost tribe Oh and he made this statement in a speech in 1750. But I will take the word of a Principle Chief of TheĪniyunwiya. The Original Inhabitants of America might loose your mind with this Patron starts off similarly to other games in the genre, but then veers off exploring social intricacies and what it means to truly run a society and not just a city filled with automatons.HERE IS A FEW CLUES TO WHY WE FIND SIMILARITIES BETWEEN A SPECIFIC Works the other way around as well of course. If the citizen’s view on the subject is in line with what the town government (YOU, the player) is doing, he’ll be happy. Some citizens are more concerned with immigration, while others are more aggravated by tax-related issues. Depends on how the citizen views the town’s policies regarding the issues. Happiness, the standard numeric feature of all such games, in the case of Patron is a mechanic, a gameplay system in its own right.Įach individual citizen in the town has his or her own needs, desires and issues troubling him or making him happy. Patron builds upon the foundations laid out by the staples of the survival city builder genre like Banished and enhances the experience with a large research tree and, more importantly, with introducing intricate social dynamics into the game, and the genre in general. Gather and produce resources, build your fledgling village into a prosperous city and navigate the intricate social tensions before they reach boiling point.
Patron is a survival city builder with a unique social dynamics system.